Street Fighter 6 is due to launch in 2023 for the PS5, Xbox Series X, and PC. “It’s been a huge challenge,” he says of designing all of the different components, “but they all serve their own individual purpose.” That’s likely part of the reason it’s not expected to launch until 2023, five years after development began. Nakayama says that he is treating each of the game’s modes almost as if it were an entire game, yet there’s only one team crafting all of Street Fighter 6. “I wanted to share that excitement.”Ī big challenge has been scope. “The intention was to bring that same feeling to people who may not be competing in tournaments,” he explains. It was designed to be approachable - so don’t expect lots of fighting game jargon - and Nakayama says it came about initially because he was a fan. In practice, it’s like playing a sports game, with relevant feedback about what’s happening in the match. If blowing each other up out of the skies appeals to you then check this game out, as it will feature 7 un-lockable characters, a story arc, a mysterious villain. Street Fighter 6 gives the players an option to turn on real-time commentary from noted fighting game community figures the two announced commentators thus far are Jeremy “Vicious” Lopez (English) and Aru (Japanese). B10b has just announced through Kickstarter, 'Dangerzone' which has a very unique idea to it as you fight in head to head air combat that combines both Street Fighter II and Top Gun. Nakayama calls it “a journey that will help players feel familiar and comfortable with Street Fighter.”Įven some seemingly smaller features, like the recently announced commentary option, are meant in part to aid newcomers. While the developers aren’t giving away too many details just yet, one of the more intriguing modes is described as an “immersive single-player story mode” called World Tour.
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That said, it was hard to tell whether players will have an advantage over each other depending on which control scheme they’re utilizing.īut even with simpler controls, fighting games are still full of plenty of hidden depth, and so Nakayama and his team have developed a new kind of structure with the intention of easing new players into the Street Fighter universe. It was incredibly simple to pick up during my short time with the game, even though I haven’t played a SF game seriously since Third Strike. The idea is to make it so players can still do cool things in the game, like toss a fireball, without memorizing tricky button combinations. In addition to the traditional - and comparatively complicated - control layout, there’s a new option called “modern,” in which many special attacks are reduced to a single button. The most obvious addition to Street Fighter 6 is a new control scheme.